All posts
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Recent Improvements to the Game Manager
We’ve made a bunch of improvements to the Game Manager recently. Learn about them all here.
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Introducing Targeted Stores
Today we are announcing one of the first new features to use Segments -- targeted stores. With this feature, you can change the contents of an in-game store based on the player’s segmentation.
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Cloud Script Updates
We've updated Cloud Script with several changes, to make using it easier and to provide a better development experience.
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New Aggregation Methods for Statistics
We have made some very cool changes to how player statistics can get set. Now you can also define the logic it uses for accepting new values, by defining its aggregation method.
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Introducing Our New PlayFab Branding
We’ve changed our logo, launched an all-new version of this PlayFab.com website, and changed our core messaging.
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Video Introduction to PlayStream
Watch this 20 minute video to get a complete introduction to the power of PlayStream, including real-time events, action triggers, segments, add-on integration, and more.
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GDC 2016 Re-Cap
Thanks so much to everyone who came by and met with us at GDC this year. It was our first time hosting a booth on the show floor, and we really enjoyed meeting so many developers. We brought most of our backend engineers to the show, and they especially enjoyed showing off PlayFab to the various folks who stopped by.
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AdVenture Capitalist Postmortem Talk
The video of the talk we gave at GDC together with Hyper Hippo about their hit game "AdVenture Capitalist" is now live on the GDC Vault.
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Why is No One Eating the Donuts?
It’s launch day… So why is no one eating the donuts? Find out in this fun PlayFab teaser video that we put together for GDC.
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New Feature: Resettable Leaderboards
We’re happy today to announce one of the most frequently requested features: Resettable leaderboards. They're made possible by versioned player stats.