Latest news and updates from the PlayFab developers

  • In-Game Events for Fun and Profit: Get the White Paper

    2016-06-21 by MarcoWilliams

    Our newest white paper explores the main types of in-game events and how to use them.

  • Introducing A/B Testing in PlayFab

    2016-06-14 by JamesGwertzman

    Today we’re happy to announce the beginnings of support for A/B Testing, possibly the most frequent new-feature request we get at PlayFab.

  • Introducing the Jenkernaught

    2016-06-14 by pgilmore

    We are releasing the code to the Jenkernaught as part of our previously released SDK generator. Jenkernaught is designed to receive test results from devices, and relay them back to our build system so the test results can be combined and evaluated in one place.

  • Show Me the Money: Receipt Validation for iOS and Android

    2016-05-22 by BrendanVanous

    PlayFab’s API calls make it easy to set receipt validation for your game, giving you a reliable record of all real-money purchases and ensuring that players actually get the items they’ve bought. By including receipt validation and player inventory updates in the same server-side transactions, you can protect your virtual economy from real-world problems.

  • Looking for How-To Guides for Features? Check Out Our Recipes!

    2016-05-20 by MarcoWilliams

    With so many types of data systems and ways to use them - not to mention virtual currencies and inventory, statistics, and other services, finding the best way to architect your gameplay concepts can be a challenge. While the team at PlayFab is always monitoring the forums for any questions on how to use our features to achieve your goals, and we're constantly adding to the documentation, we also maintain a "recipe" sample repository in GitHub which provides code showing how to create some of the more common gameplay features developers have asked us about.

  • How to Use PlayFab's Content Management API

    2016-05-18 by MarcoWilliams

    PlayFab recently added a set of content management features to our backend services API. This feature is not yet exposed in our Game Manager, but you don't need to wait for that to begin using these features today. This blog post will walk you through the steps of uploading a file to PlayFab, telling your game about the file, then downloading the file in your game.

  • Introducing PlayStream

    2016-05-12 by JamesGwertzman

    We’re thrilled to be able to unveil PlayStream, our latest addition to the PlayFab platform, and one that makes sophisticated, high-end automation of live game operations available to all game developers.

  • Recent Improvements to the Game Manager

    2016-05-11 by JamesGwertzman

    We’ve made a bunch of improvements to the Game Manager recently. Learn about them all here.

  • Introducing Targeted Stores

    2016-05-06 by JamesGwertzman

    Today we are announcing one of the first new features to use Segments -- targeted stores. With this feature, you can change the contents of an in-game store based on the player’s segmentation.

  • Video Introduction to PlayStream

    2016-05-04 by JamesGwertzman

    Watch this 20 minute video to get a complete introduction to the power of PlayStream, including real-time events, action triggers, segments, add-on integration, and more.