Latest news and updates from the PlayFab developers

  • User Roles on Developer Accounts

    2017-01-09 by MarcoWilliams

    PlayFab now supports roles as a more efficient way to manage user permissions within the Game Manager. This post explains it in detail and gives directions on implementing this new feature.

  • Introducing Bulk Actions and Scheduled Tasks

    2016-11-28 by JamesGwertzman

    Today we’re excited to be announcing the most powerful and versatile pair of LiveOps features we’ve created yet – Bulk Actions and Scheduled Tasks.

  • Introducing API Permission Policies

    2016-11-21 by ZachStone

    We are pleased to announce PlayFab API permission policies. These allow you to enforce fine grained control over which API calls are forbidden and which are allowed. This is a powerful tool to help you prevent hacking and cheating for your game by disabling or restricting APIs which are unneeded.

  • PlayFab Now Available in China

    2016-09-18 by JamesGwertzman

    We are happy to announce that a limited PlayFab preview is now available in China.

  • More Visibility About Deprecation of API Methods

    2016-09-06 by pgilmore

    This blog post is about deprecation of PlayFab API methods and how it affects titles that are under active development.

  • Introducing Our New Usage Limits System

    2016-07-14 by JamesGwertzman

    Today we are announcing a big upgrade to our limits system, to make it more transparent and easier to work with, as well as to improve performance and stability across the platform.

  • Check out Unicorn Battle

    2016-07-13 by MarcoWilliams

    Today we are happy to release on GitHub the full source code for Unicorn Battle. Playing around with Unicorn Battle is a great way to experiment with what PlayFab can do.

  • Show Me the Money: Receipt Validation for iOS and Android

    2016-05-22 by BrendanVanous

    PlayFab’s API calls make it easy to set receipt validation for your game, giving you a reliable record of all real-money purchases and ensuring that players actually get the items they’ve bought. By including receipt validation and player inventory updates in the same server-side transactions, you can protect your virtual economy from real-world problems.

  • How to Use PlayFab's Content Management API

    2016-05-18 by MarcoWilliams

    PlayFab recently added a set of content management features to our backend services API. This feature is not yet exposed in our Game Manager, but you don't need to wait for that to begin using these features today. This blog post will walk you through the steps of uploading a file to PlayFab, telling your game about the file, then downloading the file in your game.

  • Cloud Script Updates

    2016-04-16 by BrendanVanous

    We've updated Cloud Script with several changes, to make using it easier and to provide a better development experience.