Public Preview of Multiplayer Servers
PlayFab Indie, Pro, and Enterprise tier customers can access Multiplayer Servers 2.0 and use a limited, free quota of Multiplayer Servers for product evaluation and testing.
Benchmarks: Your Performance in Context
Game developers can now compare their game's performance to that of other games on PlayFab. Learn how to enable this new feature.
Today we’re happy to announce an upgrade to PlayFab’s matchmaking to use the proven capabilities of Xbox Live’s SmartMatch. This marks the first time the …
PlayFab Unreal SDK Plugin is now available in the Unreal Marketplace
Today, we are pleased to announce that an updated PlayFab Unreal SDK is now available in the Unreal Marketplace, making it even easier to use PlayFab and Unreal together.
PlayFab Site Reliability
At PlayFab we have a motto, "Ad facilia per aspera." It means that we make the hard stuff easy. One of the hardest things to make easy is a highly scalabl…
Introducing PlayFab Trends
Today, the PlayFab feature team is pleased to announce the latest addition to our analytics offering: the Trends tab. This tool allows you to evaluate dail…
Entity API Group Restructure
We’re excited to announce some changes that make using the Entity API even better.
Sessions Preview Is Live!
Ever want to know how long players spend in your game or how many times they play per day? Today, we take the first step towards bringing official Sessio…
Today, PlayFab is introducing the new PythonSdk to our library of SDKs, enabling more developers to use PlayFab in their games.
Introducing PlayFab Multiplayer Servers 2.0
We’re excited to announce a major upgrade to PlayFab’s Multiplayer Servers feature, making it even easier to build, test, launch, and operate session-based multiplayer games. We have taken Microsoft’s proprietary “Thunderhead” technology, used to host and scale AAA games like Halo 5, Sea of Thieves, and Rainbow Six Siege in the Azure cloud, and are now making this service available to all developers via PlayFab.