All posts
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Building Lobbies with Azure PlayFab
Lobbies are an important part of multiplayer and community dynamics. This new sample shows how you can combine PlayFab with other Azure services to build a lobby service.
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Usage-based Pricing Update: Transition Period extended through October 31, 2020
On April 2, 2020, we launched a new pricing model for PlayFab, shifting from MAU-based to usage-based pricing. The new pricing model was designed in respon…
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Experiment on Title Data with Overrides and reimagined design
Today, we’re launching Override-based configuration and its integration with PlayFab Experiments. Overrides make it easy to experiment with your game’s tit…
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Customize Your PlayStream Events Today!
Introducing Custom Tags as part of our LiveOps offering! In the past, standard PlayStream events had a fixed schema defined by PlayFab. These PlayStrea…
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Development Mode player limit increased to 100K players
Last month we launched a new PlayFab pricing model, and since …
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Porting "Fusion Guards" from GameSparks to PlayFab (Part 2)
We are Janeious, an independent game development studio with offices in Ireland and Germany working on our community funded debut title “Fusion Guards”. Th…
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Porting "Fusion Guards" from GameSparks to PlayFab (Part 1)
We are Janeious, an independent game development studio with offices in Ireland and Germany working on our community funded debut title “Fusion Guards”. Th…
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Announcing Rewarded Ads
Announcing our newest LiveOps feature: Rewarded Ads. Now you can grant rewards to your players for watching in-game video ads from any third-party ad provider.
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Release notes on PlayFab GitHub Repo
We have created a new public GitHub repository for PlayFab where we will communicate service releases notes and product updates. This is a step towards bui…
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Level Up with Azure PlayFab
Level up with Azure PlayFab and use the online services powering some of today’s biggest games. Our goal at PlayFab is to be the platform of choice for c…