All posts
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Announcing PlayFab Insights (Public Preview)
We’re proud to announce that our new completely managed data solution PlayFab Insights is now available in Public Preview. This new stand-alone service i…
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PlayFab’s CDN & Unity Addressables
The GameDev Guru posted a useful blog on how to integrate Unity Addressables with PlayFab’s CDN. This is a great way to push updates to your game withou…
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The PlayFab Guide to LiveOps
The third edition of our LiveOps guidebook is now available! Download your copy today and read about how LiveOps can help you build games with healthy com…
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Announcing PlayFab Experiments
This one has been hard to keep under wraps, but after months of hard work, we’re excited to announce the public preview of PlayFab Experiments. In 2016, we…
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Announcing the open source PlayFab Visual Studio Code Extension
We are excited to announce a new open source Visual Studio Code Extension for PlayFab.
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Announcing CloudScript using Azure Functions
Available today in Public Preview, CloudScript using Azure Functions brings support for new languages (including C#) as well as local debugging in Visual Studio and Visual Studio Code.
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New Roadmap Page
We have created a new Roadmap page on our documentation site which allows us to update you more frequently on our plans. (While the roadmap reflects o…
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Azure PlayFab and Xbox better together
Azure PlayFab and Xbox have joined forces to empower game developers to use PlayFab Matchmaking and PlayFab Party at no cost when used by an Xbox network a…
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New Navigation for Game Manager (Public Preview)
We’re excited to finally share the new navigation system we’ve been working on for Game Manager that will modernize the user experience, give you more flex…
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PlayFab Support Overview
Astute observers may have noticed some subtle changes in the way developer support is being handled over the last year. For starters, it’s not just Brendan now!