All posts
-
Development Mode player limit increased to 100K players
Last month we launched a new PlayFab pricing model, and since …
-
Porting "Fusion Guards" from GameSparks to PlayFab (Part 2)
We are Janeious, an independent game development studio with offices in Ireland and Germany working on our community funded debut title “Fusion Guards”. Th…
-
Porting "Fusion Guards" from GameSparks to PlayFab (Part 1)
We are Janeious, an independent game development studio with offices in Ireland and Germany working on our community funded debut title “Fusion Guards”. Th…
-
Announcing Rewarded Ads
Announcing our newest LiveOps feature: Rewarded Ads. Now you can grant rewards to your players for watching in-game video ads from any third-party ad provider.
-
Release notes on PlayFab GitHub Repo
We have created a new public GitHub repository for PlayFab where we will communicate service releases notes and product updates. This is a step towards bui…
-
Level Up with Azure PlayFab
Level up with Azure PlayFab and use the online services powering some of today’s biggest games. Our goal at PlayFab is to be the platform of choice for c…
-
Announcing PlayFab Insights (Public Preview)
We’re proud to announce that our new completely managed data solution PlayFab Insights is now available in Public Preview. This new stand-alone service i…
-
PlayFab’s CDN & Unity Addressables
The GameDev Guru posted a useful blog on how to integrate Unity Addressables with PlayFab’s CDN. This is a great way to push updates to your game withou…
-
The PlayFab Guide to LiveOps
The third edition of our LiveOps guidebook is now available! Download your copy today and read about how LiveOps can help you build games with healthy com…
-
Announcing PlayFab Experiments
This one has been hard to keep under wraps, but after months of hard work, we’re excited to announce the public preview of PlayFab Experiments. In 2016, we…