All posts
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Announcing the open source PlayFab Visual Studio Code Extension
We are excited to announce a new open source Visual Studio Code Extension for PlayFab.
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Announcing CloudScript using Azure Functions
Available today in Public Preview, CloudScript using Azure Functions brings support for new languages (including C#) as well as local debugging in Visual Studio and Visual Studio Code.
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New Roadmap Page
We have created a new Roadmap page on our documentation site which allows us to update you more frequently on our plans. (While the roadmap reflects o…
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Azure PlayFab and Xbox better together
Azure PlayFab and Xbox have joined forces to empower game developers to use PlayFab Matchmaking and PlayFab Party at no cost when used by an Xbox network a…
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New Navigation for Game Manager (Public Preview)
We’re excited to finally share the new navigation system we’ve been working on for Game Manager that will modernize the user experience, give you more flex…
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PlayFab Support Overview
Astute observers may have noticed some subtle changes in the way developer support is being handled over the last year. For starters, it’s not just Brendan now!
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Overhauling the PlayFab Data Backend
Over the past several months, our analytics teams have been working under the hood on an upgrade to the PlayFab data backend. This change moves us onto Azu…
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Announcing PlayFab Insights (Private Preview) - Game Data That Drives Intelligent Action
PlayFab Insights combines high throughput in-game telemetry with game data from multiple other sources to measure your game’s performance and create actionable insights.
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Matchmaking (Public Preview)
Today we’re happy to announce that PlayFab matchmaking is now available to a wider audience in Public Preview. Last year we announced the private preview…
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PlayFab Party - Multiplayer networking and in-game chat
PlayFab Party is a set of cross-platform libraries and services for easily adding multiplayer real-time networking and chat communication to your game.