All posts
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New Feature: Prize Tables
Prize tables help enhance Resettable Leaderboards by allowing a set of actions to be performed at the reset of a leaderboard on a group of players based on their ranking in the leaderboard.
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TypeScript: A PlayFab Customer Perspective
This guest post explain how to leverage the TypeScript transpiler to help reduce type related runtime errors and to allow the writing of more familiar inheritance-based object oriented code, when authoring code for CloudScript.
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Using Google Sign-in with PlayFab
Setting up Google Sign-in is pretty complex, but once you know the process it’s easy to follow the steps. In this blog we walk you thought what it takes to set up a Google Play project, configure your title in PlayFab, and then connect the two via code in Unity.
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New TypeScript SDKs
We have created TypeScript typings for our JavaScript and Node SDKs. We’ve also created a new repository to store TypeScript typings for our CloudScript environment.
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User Roles on Developer Accounts
PlayFab now supports roles as a more efficient way to manage user permissions within the Game Manager. This post explains it in detail and gives directions on implementing this new feature.
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New SDK Getting Started Guides
In this post, we list and link to our many new guides. Many are each SDK specific, and have detailed instructions on how to install any environment, hook up the corresponding PlayFab SDK, and make your first Login API call.
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Windows SDK Update Released
The new major update to our Windows SDK is now live. You can get the latest version by installing the NuGet package, via Visual Studio.
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Introducing Bulk Actions and Scheduled Tasks
Today we’re excited to be announcing the most powerful and versatile pair of LiveOps features we’ve created yet – Bulk Actions and Scheduled Tasks.
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Windows SDK Update Blog
We are building a replacement for our Windows SDk, which will try to address many of its known issues. See our Github page for a sneak preview of this replacement.