All posts
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New TypeScript SDKs
We have created TypeScript typings for our JavaScript and Node SDKs. We’ve also created a new repository to store TypeScript typings for our CloudScript environment.
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User Roles on Developer Accounts
PlayFab now supports roles as a more efficient way to manage user permissions within the Game Manager. This post explains it in detail and gives directions on implementing this new feature.
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New SDK Getting Started Guides
In this post, we list and link to our many new guides. Many are each SDK specific, and have detailed instructions on how to install any environment, hook up the corresponding PlayFab SDK, and make your first Login API call.
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Windows SDK Update Released
The new major update to our Windows SDK is now live. You can get the latest version by installing the NuGet package, via Visual Studio.
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Introducing Bulk Actions and Scheduled Tasks
Today we’re excited to be announcing the most powerful and versatile pair of LiveOps features we’ve created yet – Bulk Actions and Scheduled Tasks.
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Windows SDK Update Blog
We are building a replacement for our Windows SDk, which will try to address many of its known issues. See our Github page for a sneak preview of this replacement.
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Introducing API Permission Policies
We are pleased to announce PlayFab API permission policies. These allow you to enforce fine grained control over which API calls are forbidden and which are allowed. This is a powerful tool to help you prevent hacking and cheating for your game by disabling or restricting APIs which are unneeded.
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PlayFab SDK Now Available for Corona
We’re happy to announce that our PlayFab SDK for Corona is now available via the Corona marketplace.
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Game Server Hosting and Matchmaking Update!
With our latest update, developers can now host their servers wherever they like, and on any operating system.