All posts
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Watch the Live Stream of our first Developer Workshop: July 28-29
This blog post announced the pending inaugural PlayFab Developer Workshop. Also included is a link to a video of the first day.
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Put an End to "A$$W$PE wants to be your friend"
We're really excited about our newest marketplace add-on, from CommunitySift, which adds the ability to block display names that contain profanity.
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Unity SDK V2 - Released
The PlayFab Unity SDK V2 has been available in Beta for 3 weeks, now. We did one week of an internal beta and two weeks of a public Beta, and the results have been excellent. So the time has come and we are pleased to announce that the new Unity SDK V2 is officially released!
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Register Now for First PlayFab Developer Workshop
PlayFab hosted its first ever developer workshop from the offices. Sessions included technical talks, round-tables, case-studies, and plenty of opportunities to chat with the PlayFab team and other developers.
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Announcing Twitch Integration
Today we’re happy to announce support for Twitch authentication with PlayFab.
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Check out Unicorn Battle
Today we are happy to release on GitHub the full source code for Unicorn Battle. Playing around with Unicorn Battle is a great way to experiment with what PlayFab can do.
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New and Improved Unity SDK ( Beta Preview )
We introduced a new Beta of the Unity SDK in this blog post.
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In-Game Events for Fun and Profit: Get the White Paper
Our newest white paper explores the main types of in-game events and how to use them.
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Introducing A/B Testing in PlayFab
Today we’re happy to announce the beginnings of support for A/B Testing, possibly the most frequent new-feature request we get at PlayFab.
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Introducing the Jenkernaught
We are releasing the code to the Jenkernaught as part of our previously released SDK generator. Jenkernaught is designed to receive test results from devices, and relay them back to our build system so the test results can be combined and evaluated in one place.