All posts
-
Announcing Twitch Integration
Today we’re happy to announce support for Twitch authentication with PlayFab.
-
Check out Unicorn Battle
Today we are happy to release on GitHub the full source code for Unicorn Battle. Playing around with Unicorn Battle is a great way to experiment with what PlayFab can do.
-
New and Improved Unity SDK ( Beta Preview )
We introduced a new Beta of the Unity SDK in this blog post.
-
In-Game Events for Fun and Profit: Get the White Paper
Our newest white paper explores the main types of in-game events and how to use them.
-
Introducing A/B Testing in PlayFab
Today we’re happy to announce the beginnings of support for A/B Testing, possibly the most frequent new-feature request we get at PlayFab.
-
Introducing the Jenkernaught
We are releasing the code to the Jenkernaught as part of our previously released SDK generator. Jenkernaught is designed to receive test results from devices, and relay them back to our build system so the test results can be combined and evaluated in one place.
-
Looking for How-To Guides for Features? Check Out Our Recipes!
With so many types of data systems and ways to use them - not to mention virtual currencies and inventory, statistics, and other services, finding the best way to architect your gameplay concepts can be a challenge. While the team at PlayFab is always monitoring the forums for any questions on how to use our features to achieve your goals, and we're constantly adding to the documentation, we also maintain a "recipe" sample repository in GitHub which provides code showing how to create some of the more common gameplay features developers have asked us about.
-
Introducing PlayStream
We’re thrilled to be able to unveil PlayStream, our latest addition to the PlayFab platform, and one that makes sophisticated, high-end automation of live game operations available to all game developers.
-
Recent Improvements to the Game Manager
We’ve made a bunch of improvements to the Game Manager recently. Learn about them all here.
-
Introducing Targeted Stores
Today we are announcing one of the first new features to use Segments -- targeted stores. With this feature, you can change the contents of an in-game store based on the player’s segmentation.