Tech
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Introducing PythonSdk
Today, PlayFab is introducing the new PythonSdk to our library of SDKs, enabling more developers to use PlayFab in their games.
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Visual Studio 2013 Deprecation Notice
With the release of Visual Studio 2017, we are reducing our effort to support VS2013. This blog post explains what actions will be taken and what changes are to be implemented.
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PlayFab Now Available in China
We are happy to announce that a limited PlayFab preview is now available in China.
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Introducing LuaSDK and Defold
Today, PlayFab is introducing the new LuaSDK to our library of SDKs, enabling more developers to use PlayFab in their games.
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More Visibility About Deprecation of API Methods
This blog post is about deprecation of PlayFab API methods and how it affects titles that are under active development.
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New Unity Editor Extensions Beta!
We are pleased to announce the initial public beta release of our Editor Extensions plugin. This plugin provides an easy-to-use interface for configuring and managing the PlayFab SDK.
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Unity SDK V2 - Released
The PlayFab Unity SDK V2 has been available in Beta for 3 weeks, now. We did one week of an internal beta and two weeks of a public Beta, and the results have been excellent. So the time has come and we are pleased to announce that the new Unity SDK V2 is officially released!
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Check out Unicorn Battle
Today we are happy to release on GitHub the full source code for Unicorn Battle. Playing around with Unicorn Battle is a great way to experiment with what PlayFab can do.
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Introducing the Jenkernaught
We are releasing the code to the Jenkernaught as part of our previously released SDK generator. Jenkernaught is designed to receive test results from devices, and relay them back to our build system so the test results can be combined and evaluated in one place.
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Introducing PlayStream
We’re thrilled to be able to unveil PlayStream, our latest addition to the PlayFab platform, and one that makes sophisticated, high-end automation of live game operations available to all game developers.