All posts
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Using Stores and Coupons in Game Manager
Managing your game economy just got easier. We're pleased to announce you can now use the Stores and Coupons features directly from the PlayFab Game Manager, allowing you to customize your Catalog both before and after launch.
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Watch PlayFab's New Tutorial
Interested in PlayFab's free tier, but want to learn more before trying us out? Get a detailed look at all the features PlayFab offers to help you build, launch and grow your game in this 8-part video tutorial.
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Why PlayFab is Launching a Free Tier
We’re proud to be part of the overall trend of making the latest and greatest game development technology available to the widest possible audience. Every game deserves a backend. Every game developer deserves one, too. So, effective immediately, PlayFab will give you one for free.
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How to Improve Your Game's App Rating
Building a high-quality rating prompt in your app will significantly increase both the number and quality of ratings you get for your game.
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3 Great New Games Fueled by PlayFab!
It's been an exciting month here at PlayFab, as two new games have gone live and another is winning attention even before it hits alpha. BlazBlue: Battle Cards, Solitaire Skies, and Skara: The Blade Remains span genres and platforms, but all are examples of the kind of great games that developers are building on the PlayFab platform.
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Porting the Consul Go API to C#
To run the best backend platform, you need the best tools. This is so important to us at PlayFab, that we recently decided to create a new API for a third-party tool, simply because we really wanted to use it. The tool is Consul, we made the API in C#, and we're now sharing this resource with the rest of the development community.
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Push It Real Good: How to Get Players to Say Yes to Push Notifications
Push notifications are arguably the most powerful marketing tool available right now to mobile game developers. With great power, however, comes great responsibility: Used properly, push notifications can build astounding engagement, brand loyalty, goodwill, and revenue; used poorly, they can annoy, alienate, and even anger players.
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New Feature: Stackable Inventory Items
We at PlayFab are happy to introduce a simplified inventory system for managing stacks of items. Built on top of the existing consumable system, the new stacking system allows you to indicate whether an item in your catalog is allowed to be stacked. If it is, players can buy thousands of instances without forcing developers to manage thousands of items.
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New ActionScript SDK for Flash and AIR
We’re pleased to announce the release of a new PlayFab SDK to support Flash/AIR games written in ActionScript. This SDK makes it easy for developers to use the full range of PlayFab APIs and build the next web-based hit.
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Using Load Testing and AWS Detailed Billing to Calculate Cost-per-API
We've tackled the problem of forecasting costs by relying on a tool very familiar to us as backend engineers: Automated load testing.