All posts
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Matchmaking (Preview)
Today we’re happy to announce an upgrade to PlayFab’s matchmaking to use the proven capabilities of Xbox Live’s SmartMatch. This marks the first time the …
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PlayFab Unreal SDK Plugin is now available in the Unreal Marketplace
Today, we are pleased to announce that an updated PlayFab Unreal SDK is now available in the Unreal Marketplace, making it even easier to use PlayFab and Unreal together.
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PlayFab Site Reliability
At PlayFab we have a motto, "Ad facilia per aspera." It means that we make the hard stuff easy. One of the hardest things to make easy is a highly scalabl…
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Introducing PlayFab Trends
Today, the PlayFab feature team is pleased to announce the latest addition to our analytics offering: the Trends tab. This tool allows you to evaluate dail…
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Entity API Group Restructure
We’re excited to announce some changes that make using the Entity API even better.
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Sessions Preview Is Live!
Ever want to know how long players spend in your game or how many times they play per day? Today, we take the first step towards bringing official Sessio…
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Introducing PythonSdk
Today, PlayFab is introducing the new PythonSdk to our library of SDKs, enabling more developers to use PlayFab in their games.
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Introducing PlayFab Multiplayer Servers 2.0
We’re excited to announce a major upgrade to PlayFab’s Multiplayer Servers feature, making it even easier to build, test, launch, and operate session-based multiplayer games. We have taken Microsoft’s proprietary “Thunderhead” technology, used to host and scale AAA games like Halo 5, Sea of Thieves, and Rainbow Six Siege in the Azure cloud, and are now making this service available to all developers via PlayFab.
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GDPR is coming! New features from PlayFab to help you prepare.
PlayFab is committed to being GDPR compliant ourselves, and as your service provider, ensuring that we provide you with the hooks you need to allow players to view or delete the data stored about them.
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Announcing Groups (for Guilds, Friends, Clans, and more)
Guilds are one of your most frequently-requested features, so we are excited to announce its release today. Our guilds implementation is powerful -- player…