Overhauling the PlayFab Data Backend
Over the past several months, our analytics teams have been working under the hood on an upgrade to the PlayFab data backend. This change moves us onto Azu…
Announcing PlayFab Insights (Private Preview) - Game Data That Drives Intelligent Action
PlayFab Insights combines high throughput in-game telemetry with game data from multiple other sources to measure your game’s performance and create actionable insights.
Matchmaking (Public Preview)
Today we’re happy to announce that PlayFab matchmaking is now available to a wider audience in Public Preview. Last year we announced the private preview…
PlayFab Party - Multiplayer networking and in-game chat
PlayFab Party is a set of cross-platform libraries and services for easily adding multiplayer real-time networking and chat communication to your game.
New Documentation Portal
We are pleased to announce that our new documentation portal is now in live public preview. We have worked hard to implement valuable feedback that was contributed from our community of developers and our internal teams as PlayFab has grown with Microsoft. We now have a very feature centric set of documentation that guides you along the developer journey. We introduced personas for Developer, LiveOps and Business Intelligence so there is more clarity on information related to specific roles within the gaming industry.
Self-Serve Tier Upgrades now available
We’re pleased to announce that you can now upgrade your PlayFab tier on your own, via a self-serve process. It’s no longer necessary to contact the PlayFab sales team or sign a formal contract in order to upgrade to a higher level of service.
貴社のゲームには、 Live Ops は用意されていますか？
貴社のゲームは; 100 万人以上のユーザーを管理できるスケールですか？ In-Game のイベントもしくはトーナメントを実行することは可能ですか？ ユーザーたちに常にメッセージを送ることができますか？ リアルタイムでアップデートが可能ですか？ VIP ユーザーと一般ユーザーで分ける…
你的游戏运维工作准备好了吗？ 面对百万量级的玩家数量？ 进行游戏内的活动？比赛？ 给玩家发送消息？ 玩家流失了？ 随时进行游戏更新？ 对VIP玩家和普通玩家进行分类管理？ 实时进行KPI考量和调整？ 进行促销、限时礼包和推…
Reflections: A Year with Microsoft
It was one year ago that we announced that PlayFab would join the Microsoft family, and what a year it’s been! In just a few short months, we have advanced the platform and we’re already seeing game developers making the most of it.
당신의 게임은 Live Ops가 준비되셨나요 ?
당신의 게임은; 백만명 이상의 플레이어들을 관리할수있는 스케일이 가능한가요 ? In-Game 이벤트 또는 토너먼트를 실행할수 있나요 ? 플레이어들에게 수시로 메세지를 보낼수있나요 ? 언제든지 실시간 업데이트가 가능한가요 ? VIP 플레이어들과의 일반…