We’re pleased to announce the beta release of our first Unreal Blueprint SDK, making it even easier for developers to use the full range of PlayFab’s APIs with Unreal Engine 4’s visual scripting system. We hope to see even more games built on Unreal and fueled by PlayFab in the future.
Special thanks go to developer Joshua Lyons, who reached out to us this summer and built the Blueprint SDK using our SDK generator. We’ve got a bit more testing and polishing of the user interface to do, we wanted to get it out to our community as soon as possible. If you run into any issues or have any suggestions for improvement, please let us know in the forums.
The Unreal Blueprint SDK is made up of three different plugins: a client SDK, a server SDK, and a combo SDK for tests and demos. Each has an example project that you can open and rebuild in Visual Studio and get started building your own game. Detailed instructions are available in the readme.